“Using Unreal Engine Construction Script to organize assets for Level Designers”
Christian will give a presentation with examples of using Construction Script in Blueprints to organize assets for use by level designers, minimizing testing time and errors, simplifying placement, and enhancing efficiency. Christian will also field Q&A’s about Unreal Engine and his games industry experience.
Christian Allen started in games as a modder in the late 90’s, making mods for Tom Clancy’s Rainbow Six series of games. He parlayed his mod work into a job at Red Storm Entertainment/Ubisoft, quickly working his way up to Lead Designer and then Creative Director, focusing on the Ghost Recon franchise. He then went on to work at Bungie as Design Lead on Halo: Reach, before joining Warner Bros. games division, WB Games, in 2009 contributing to games in the Mad Max and Lord of the Rings franchises. In 2011, Christian founded Serellan LLC, a small studio in Seattle, WA, which shipped several titles utilizing the Unreal Engine.
Christian currently works as the Unreal Engine Evangelist for North America at Epic Games.
Christian’s games have shipped over 15 million units on various platforms, and have won several awards, including the British Academy of Film and Television’s Best Game gong in 2006 for Tom Clancy’s Ghost Recon Advanced Warfighter.